Guide
ZZZ Latest Tier List: The Current Version's T0 Agents at a Glance
Every time the version updates, the tier list has to get rewritten, and 3.2 is no different. I spent a few days digging through forums and running my own account through a few high-risk clears, and the biggest takeaway is that this version's T0 is more stable than the last few, the core is still those same familiar faces, and what's actually changing is the feel and the team setup around them. I'm not going to throw a bunch of flashy rankings at you. Instead I'll lay out the T0 agents I actually use the most and think are worth it, tell you what makes each of them strong and whether they're worth pulling just for power, so anyone still deciding who to pull has something real to go on.

The damage dealers are still these three cards.
In 3.2 the main DPS slots are basically locked down by Ye Shunguang, Yixuan, and Miyabi, and the one-per-lane setup isn't loosening anytime soon, but their feel and ceiling are actually pretty different, so each one is worth a closer look.
- Ye Shunguang, a Physical Attack-type agent, is this version's golden child. She gets crit rate built in, her build floor is laughably low, and once her awakening state kicks in the damage just takes off, making her top-tier for both single-target burst and high-pressure stages.
- Yixuan, an Ether Rupture unit, deals damage that ignores enemy DEF. She's more mechanically demanding than the other two, but her ultimate and special skill numbers are absurd, and in the hands of someone who's practiced her, she's the ceiling.
- Miyabi, a Frost Anomaly agent and an old-school powerhouse. Her Frostburn plus iai-slash kit is still solid, but these days she leans hard on her team and gear, and running her bare feels noticeably rough; she's the kind that only opens up when you feed her the right environment.
My own feel among the three is that Ye Shunguang is the smoothest this version, Yixuan is the card with the highest ceiling, and Miyabi needs you to actually put in the work on her team, so none of the three are brainless, but all three genuinely deserve the T0 label.
The supports are the real legs of this version.
Damage dealers alone don't make a team. Among 3.2's supports, Astra Yao is still that almost ridiculous all-rounder, and anomaly teams just need a Nangong Yu to round things out, but the two serve very different jobs.
- Astra Yao, an Ether support, buffs attack and crit damage and also heals, so she slots into almost any team and is the steadiest universal card this version, missing her hurts.
- Nangong Yu is the stun slot for anomaly teams, and he pairs exceptionally well with anomaly setups. He works at M0 with no signature weapon, and his rerun is easily one of the top pull priorities this version.
Supports are a very real position to get right, you can slowly fill in your damage dealers on reruns, but miss a support and your whole team can stay stuck in place. When it comes to a generalist like Astra Yao or Nangong Yu, I usually tell people to grab them first, the value is far higher than chasing a new damage dealer.

The 3.2 newcomers look busy, but don't chase them blindly.
Claret and Roxy, the new cards this version, are getting a ton of discussion, but their strength ratings are wildly split, and whether to pull depends entirely on what gap you're trying to fill, so here's what I felt actually using them.
- Claret, a new Electric Armorer main DPS, has decent output, but she leans heavily on her signature W-Engine, and the Armorer system itself isn't complete yet, so she's the kind of character who feels off unless you max her out.
- Roxy, a new Wind stun unit, has good single-target burst and pairs naturally with Claret, but on her own she's not that impressive.
To put it plainly, the 3.2 newcomers are mostly there to let veteran players fill out their systems. When resources are tight, rounding out the three top DPS and your generalist supports beats chasing one new card by a mile. Don't let a new card's marketing drag you along, the T0 spots don't change hands that easily.
A tier list's value is always as a reference, never absolute truth. Change the rotation or tweak a team, and the gap between T0 and T1 is often just one substat. If you're actually going to pull, I'd suggest first figuring out whether you're short a damage dealer or a support, then pick against the list instead of getting dragged around by the words "strongest." The three top DPS plus one generalist support is basically enough to walk all over this version, and the rest comes down to build and luck. That's also the one thing I want to tell people after every version update, read the list, but know what your own account is missing.
