Guide
Do Items from Different Sources Have Different Base Stats in Legend of Ymir?
Whether an item's source affects its base stats is a question many players have before gearing up, and the answer directly decides where to invest. The short answer: base stats have nothing to do with the source and depend only on the quality tier; the same item has identical base stats whether it comes from a boss drop, crafting, or a chest. What really determines an item's strength is four layers: quality, affixes, enhancement, and set bonuses. The source difference does not show up in the base stats.

Base Stats Are Set by Quality Tier, Not Source
The level of an item's base stats depends on which quality tier it falls into, and the gap between tiers is fixed.
- Items are divided into five quality tiers, Common, Uncommon, Rare, Epic, and Legendary; the higher the tier, the better the base stats.
- Enhancement level affects real power more than quality itself; base stats are only the starting point, and how far the item can be enhanced is what matters.
- An item's name prefix follows its quality: Rusted and Battered belong to the Common tier, Intricate and Artisan to the Uncommon tier, so the base stat tier can be judged from the name.
Anyone hoping to get better base stats by changing the source is wrong from the start; there is no room to adjust this layer.
The Source Decides What Quality You Can Get
The real meaning of the source is that it decides which quality of item you can reliably obtain, rather than changing the base stats.
- World bosses and team raids drop high-quality items, the main source of high quality, and participation is limited by level and growth power.
- Dungeons and expeditions are split by level: normal expeditions run from level 30 to 40 and nightmare expeditions from 53 to 55; below the required level you cannot enter, and the drop quality rises with difficulty.
- Crafting has a Great Success chance of 10% for Common, 7% for Uncommon, and 5% for Rare; a Great Success raises the output quality or produces a better version.
To obtain high quality, challenge bosses and expeditions of matching difficulty, or stockpile materials to aim for a crafting Great Success; these are the only ways to earn items at this layer.

The Gap Between Same-Quality Items Lies in Affixes and Enhancement
Items of the same quality still differ in strength, and the gap comes from affixes and enhancement.
- Item affixes are obtained through appraisal, split into high, mid, and low tiers; normal weapon appraisal gives a 5% high tier, 45% mid tier, and 50% low tier.
- Advanced weapon appraisal gives 7% high tier and 93% mid tier with no low tier; under the same quality, different appraisal tiers mean a clear gap in strength.
- Accessories provide 7% skill damage each at +9 and 10% at +10, about 30% across all three; enhancement and affixes affect strength more than base stats do.
Appraisal tier and enhancement level are the real dividing line between items of the same quality.
Set Bonuses and Type: Two Other Built-In Differences
Besides base stats, items also carry two other settings: type and set bonuses. Types are split into PvE-oriented, PvP-oriented, and balanced. Set bonuses only activate at 3 pieces and 5 pieces; 2 or 4 pieces trigger nothing. A rare PvE-oriented set grants bonus monster damage at 3 pieces, and monster damage defense plus item drop rate at 5 pieces; an epic PvP-oriented set grants fixed PvP damage and accuracy at 3 pieces, and PvP damage defense plus evasion at 5 pieces.
When gearing up, do not compare base stats by source any more; that number is already fixed by quality. The real contest between items concentrates on affix appraisal, enhancement level, and set bonuses, which are the keys to pulling ahead late game. The only value of the source is deciding which quality tier you can reach. By keeping quality, source, and affixes separate, you can judge which content to challenge and where to put enhancement stones and appraisal materials. Quality decides the base, affixes and enhancement decide the ceiling, and set bonuses decide the direction.
