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Guide

ARC Raiders: Every Enemy Type and How to Fight Them

Sep 28, 2026
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Most people getting chased by machines on their first cave run make the same mistake: they open fire on whatever's closest. The ARC machines in ARC Raiders aren't ordinary mobs. They have armor, they have weak points, some of them call for backup, and if you play this like any other shooter, you'll end up as someone else's loot. It took me a couple hundred runs to learn how each machine behaves, so here are the enemy types and how I deal with them, so you don't have to pay the same tuition.

 

 

Flying machines: look up first

Whenever I enter a new area, my first instinct is always to scan the sky, because the flying ones move the fastest, shoot from the worst angles, and usually travel in packs. Leave them for last and you'll wipe more often than not.

The order for these three is basically fixed: take out the Snitch first, then the Wasps, then flank the Hornets. Once the sky's clear, you can turn to the meaner flyers.

 

Ground pests and turrets: looks weak, plays dirty

The small machines on the ground are easy one on one, but each one's dirty trick is different. Some are suicide bombers, some are turrets tucked in a corner, and these unassuming ones are where I've died the most.

The shared weakness here is that they're fragile, but only if you spot them first. Indoors especially, slow down and listen before you turn a corner, and you'll eat far fewer cheap shots.

 

Big machines: each one has its own death spot

These are the ones that decide whether you extract. They're tanky and hit hard, but each has a clear weak point, and learning that beats stacking raw damage.

The flying Rocketeer, Vaporizer, and Firefly, plus the new Shredder from the North Line update, all work the same way: strip armor with heavy weapons or grenades, then hit the exposed core. The Shredder hits hard up close with a shotgun, so don't trade shots with it in a tight corridor. How cleanly you handle this tier decides whether you walk out with the loot.

 

 

The Queen and the Matriarch: don't solo these

One step up from there is the boss tier, and I'd suggest you just drop the idea of going alone. These two can't be out-shot.

Both of these share one rule: the shield and the summons always take priority over the boss itself. Plenty of wipes aren't from a lack of damage, they're from greed, ignoring the adds. One more thing, the December snow update only added blizzards and cold, no new machines, so this roster is complete through the North Line.

 

Once you run through the whole roster, you realize no machine in this game is truly unbeatable. It's all about order and weak points. Clear the sky first, pull the ground turrets, break the big machines one death spot at a time, and pull in your squad for the bosses. Get that loop down and your extraction rate climbs on its own. Bad gear isn't what kills you. Spraying a whole magazine into armor until you've lost money on ammo is. Hope every run brings you home with the cargo.

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