Diablo 4 Season 9: Ultimate Guide to the Nightmare Dungeon
When Season 9 landed, most players expected the usual tune‑ups—number tweaks, a fresh battle pass, maybe a new boss. What they did not expect was a permanent, structural overhaul of the Nightmare Dungeon system.
The old version is gone. Not rotated, not retired for a season—gone. What replaced it is faster, more predictable, and surprisingly generous with materials. But it also demands a different farming mindset.
This guide breaks down exactly how the new Nightmare Dungeon pipeline works, which Sigil affixes are worth your time, and where the Upgrade Nightmare fits into your endgame rotation. No fluff. No speculation. Just the current system as it exists today.

Part 1: The Sigil‑to‑Dungeon Pipeline
Accessing a Nightmare Dungeon still requires a Sigil, but the friction points have been sanded down.
Teleport is now unconditional.
Activate the Sigil, open your map, and click the highlighted dungeon icon. You land at the entrance. No mount, no waypoint taxi, no reading the dungeon name and guessing where it is on the map. This single change cut the average run cycle by nearly four minutes.
Crafting is consolidated.
Sigils are crafted exclusively at the Alchemist. Materials come from two sources:
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Hellish Hordes chests – The reward chests after a Helltide event.
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Secret of the Ancients chests – The whisper cache you turn in to the Tree of Whispers.
Both are activities you are already doing for other reasons. You do not need to hunt rare Sigil powder drops anymore. If you are clearing Helltides and whispers, you are passively stockpiling Sigil materials.
Early‑season tip: Use excess Diablo 4 gold at the Alchemist to re‑roll undesirable Sigil affixes instead of trashing the Sigil and crafting a new one. It is cheaper and faster.
Part 2: Sigil Affixes – The Useful, The Fun, And The Rare
Every Sigil carries two properties. One benefits you. One strengthens monsters. You cannot remove the monster buff, but you can choose which Sigils to run.
Dusty Wisdom – The XP King
This affix spawns experience orbs from slain enemies. More importantly, it places an Experience Well inside the dungeon. Click it, and you gain a 15% bonus XP for one hour that persists outside the dungeon.
In the first two weeks of a season, this is the most valuable affix in the pool. Stack it with your elixir and seasonal blessing, and you cut the 1–100 grind by roughly 20%. Check your Sigil inventory for Dusty Wisdom before you pop any other consumables.
Horadric Vault – The Material Engine
This affix spawns a pillar near the dungeon start. Interact with it, fight three waves of enemies, and a golden portal opens. Entering the portal transports you to a self‑contained trial room.
Inside the trial:
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Click the central pillar to begin.
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A progress bar fills as you kill enemies.
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When the bar is full (or the timer expires), a boss spawns.
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Defeat the boss for a chest that drops a large stack of Oberon’s Orbs—the primary material for masterworking and enchanting.
Trial selection does not matter. The three options presented at the pillar only affect minor convenience buffs (movement speed, resource generation, etc.). The final reward is identical regardless of choice. Pick the one that makes you run faster and move on.
Treasure Gap – The Goblin Lottery
Treasure Gap is classified as a rare affix, and its spawn rate is deliberately low. When it does appear, the dungeon floods with Treasure Goblins. Not one or two—dozens.
This is not the most efficient way to farm materials or gear. It is, however, the most entertaining. If you see a Sigil with Treasure Gap, run it immediately. The goblin spawns are tied to the instance, not to your account, so the window is one‑time.
Part 3: Upgrade Nightmare – The Four‑Floor Gauntlet
Orange Sigils. You cannot craft them. You cannot buy them. The only way to obtain an Upgrade Nightmare Sigil is to complete the Horadric Vault affix run and pray to RNGesus.
Once you have one, the structure changes.
Floor‑by‑floor escalation
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Floor 1: Standard Nightmare Dungeon with the Sigil’s base affixes.
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Floors 2–4: After completion, you are offered a choice to continue or extract. Continue, and the next floor loads immediately with randomized affixes. You do not know what you are getting until you are inside.
Maximum depth: 4 floors.
Floor 4 is fixed: the arena and boss are always the same.
Boss: Astalos, The Unbroken
Astalos is the only new boss added with the revamp, and he is not a pushover—especially in the first week of a season.
Phase 1: Astalos rides a wolf. The wolf charges, the rider casts lightning‑based AoEs. Standard mechanics.
Phase 2: Astalos dismounts. The wolf falls, then begins a slow resurrection channel. A bar appears above the wolf. When it fills, the wolf returns at full health.
Win condition: Kill the wolf before the channel completes. Burst damage matters more than sustain here. If your build relies on gradual damage over time, you will struggle.
Rewards:
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A large equipment drop table (non‑guaranteed uniques, but high ancestral rate).
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A concentrated stack of Oberon’s Orbs.
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One guaranteed crafting material cache.
Affix strategy: From floor 2 onward, you are offered a choice between two affix sets. Always prioritize Oberon’s Orbs affixes if available. Late‑game tempering consumes these at a staggering rate, and Upgrade Nightmare runs are the only source that scales with depth.
Part 4: What the New System Still Lacks
The revamp is a net positive. Teleport alone saves dozens of hours over a season. Material consolidation removed a pointless farming loop. The Upgrade Nightmare finally gives high‑end players a repeatable challenge that is not a world boss waiting room.
But the affix pool remains shallow.
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Dusty Wisdom is mandatory for XP, so most of your early runs will carry it.
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Horadric Vault is mandatory for Oberon’s Orbs, so mid‑season runs default to it.
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Everything else is filler.
The developers have indicated that new affixes are planned. Players have been asking for:
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Dungeons where chests spawn at triple frequency.
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Dungeons with permanent, stacking movement speed per kill.
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Dungeons that replace all normal monsters with elite packs.
None of these are in the game yet. For now, variety comes from which monster buffs you tolerate, not from exciting positive affixes.
Final Recommendation: Run What You Need, Not What You Have
The new Nightmare Dungeon system is not designed to be endlessly farmed for generic value. It is a targeted loot engine.
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Need experience? Run only Dusty Wisdom Sigils.
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Need Oberon’s Orbs? Run only Horadric Vault Sigils.
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Need a break from efficiency? Run Treasure Gap and remember why you play the game.
Do not hoard Sigils that do not match your current goal. Salvage them, craft the affix you need, and burn through your material stockpile. If you are short on gold to re‑roll or craft, the seasonal gold economy is currently favoring whisper turn‑ins and Helltide commander kills.
We update our Diablo 4 gold and material price indexes daily. If you need to top up your crafting reserves before a heavy Nightmare session, check live rates here.
Otherwise, slot a Dusty Wisdom Sigil, grab your 15% XP well, and start digging through the new dungeon list. The wolf is waiting.


