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Gameplay

FC 26 SBC Guide: How Squad Building Challenges Work and Which Ones Are Worth It

Sep 28, 2026
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Squad Building Challenges are the quiet backbone of Ultimate Team. They're how you turn a pile of leftover cards into packs, players, and coins, and they're the main free way to upgrade your club without opening a single store pack. Yet a surprising number of players either ignore them or burn coins on the wrong ones.

The difference between SBCs that build your club and SBCs that drain it comes down to knowing how they work and how to judge their value. Here's the full picture.

 

 

What Squad Building Challenges Actually Are

An SBC is a puzzle with a reward on the other side. You submit a squad that meets a set of requirements, and in exchange you get packs, players, or coins. The submitted players are gone for good, which is the part a lot of people overlook until it's too late.

Every submission is final. The players you put into an SBC are permanently removed from your club, and there's no undo and no way to get them back. That's why the whole skill of SBCs is deciding which cards are worth sacrificing and which challenges are worth their cost.

The rewards run the usual range. Some SBCs hand out untradable special player cards, others give upgrade packs, and the cheapest ones just return a small pack or a few coins. The value is never obvious from the outside, which is exactly why it pays to learn how to read them.

 

How SBC Requirements Work

Each SBC asks for a squad that fits a specific shape, and the requirements are what make it a puzzle rather than a simple trade.

The common requirements are player rating, a minimum team rating, and filters for nationalities, leagues, clubs, and the number of rare players. Squad chemistry appears in some challenges, but it's not universal, because many upgrade and higher-tier SBCs no longer demand it. A challenge might ask for an 82-rated squad, or a squad from a single league, or a team with at least three players from one club.

Two rules trip up newcomers. Substitutes and reserves don't count toward the requirements, so only the starting eleven matters. And duplicate untradable players can be sent to SBC Storage, where they wait until you need them for a challenge, which is far better than discarding them. That storage has a cap of 100 cards, so it's a buffer, not an infinite warehouse.

The practical skill is reading a requirement list and knowing which cards in your club already satisfy it without costing you anything.

 

How to Tell if an SBC Is Worth Doing

Not every SBC is a good deal, and the bad ones are designed to look tempting. Here's how to judge them before you submit:

The habit to build is running this quick check before every SBC. A good SBC pays you back, a bad one just converts your coins into a card you didn't need.

 

How to Complete SBCs Without Wasting Coins

The most expensive way to do an SBC is to buy every card from the transfer market. The cheapest way is to use what's already in your club:

The theme is consistent: solve with what you already own first, and only buy from the market to fill the last gap.

 

 

The SBCs Worth Your Time and the Ones to Skip

The best SBCs to start with are the Foundation challenges, which are available from launch, never expire, and unlock the rest of the SBC categories. They're cheap, and they teach you the mechanics with almost no risk.

Beyond that, the rule is simple: do the challenges where the reward clearly beats the cost, and skip the ones where it doesn't. Player SBCs in particular are a trap when you do them just because a card looks good, because the untradable reward means you can't get your coins back if the card disappoints.

The players who profit from SBCs aren't the ones who complete every challenge. They're the ones who treat SBCs like a budget, using fodder instead of coins, and only submitting when the reward is actually worth what they're giving up.

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