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Guide

Fallout 76 Daily & Weekly Challenges (November 10–17, 2026)

Nov 11, 2026
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Fallout 76 resets its weekly challenges every Tuesday at the same time as the daily rollover. The week of November 10 to November 17, 2026 brings eleven weekly challenges: two worth more S.C.O.R.E., eight standard ones, and one repeatable after Rank 100. S.C.O.R.E. moves you along the Season 26 track, Beware the Blood Moon, where each rank pays 25 tickets for the season rewards page. The list below covers each challenge's requirement and the fastest way to clear it.

 Fallout 76 Daily and Weekly Challenges

 

The Eleven Weekly Challenges

These are the fixed weekly challenges for the week, with their S.C.O.R.E. rewards.

Complete a Gold Star Daily Challenge (0/3): 1,875 S.C.O.R.E.

Epic: Destroy Robots with an Energy Weapon (0/15): 1,875 S.C.O.R.E.

Collect Energy Ammo (0/40): 1,250 S.C.O.R.E.

Collect a Board Game (0/4): 1,250 S.C.O.R.E.

Destroy a Robot (0/30): 1,250 S.C.O.R.E.

Harvest a Wild Plant or Fungi (0/30): 1,250 S.C.O.R.E.

Kill The Reborn Pint-Sized Slasher (0/1): 1,250 S.C.O.R.E.

Sell Pumpkin Pie to an NPC vendor (0/1): 1,250 S.C.O.R.E.

Sell a Weapon to an NPC vendor (0/15): 1,250 S.C.O.R.E.

Visit another Player's Shelter (0/5): 1,250 S.C.O.R.E.

Repeatable at Rank 100 or above: Complete a Public Event (0/3): 375 S.C.O.R.E.

 

 Fallout 76 Daily and Weekly Challenges Loading Screen

 

Clearing Each Challenge Efficiently

Gold Star: The Gold Star daily completes once you finish all of a day's other daily challenges. Each daily awards 250 S.C.O.R.E. and resets at noon Eastern. Since the weekly asks for three Gold Stars, set aside three days to clear the full daily list.

Robots and energy weapons: The two robot challenges overlap. Whitespring Resort and Watoga have dense robot spawns, and the Test Your Metal and AWOL Armaments events send steady waves. Kill fifteen of the thirty robots with a laser or plasma weapon, such as a Gatling Laser, Plasma Caster, or Laser Rifle, so both challenges advance together.

Energy ammo: Energy ammo covers fusion cells, plasma cartridges, gamma rounds, cryo cells, and fuel. Robots drop it, so the robot kills feed this challenge directly. If you come up short, craft at a Tinker's Workbench with Ammosmith, or run a Daily Op with an energy weapon and loot the bodies.

Board games: Board games are junk items such as Red Menace and Blast Radius. Houses, schools, and recreation rooms hold them, and the Whitespring is a reliable stop. The challenge counts the pickup, so you can scrap them afterward.

Wild plants and fungi: Soot flowers, bloodleaf, firecracker berries, brain fungus, and glowing fungus all count. The Green Thumb perk doubles each harvest and cuts the run short. The Forest and the Mire are the densest areas to walk through.

The Reborn Pint-Sized Slasher: This level-200 enemy appears during Head Hunts in The Slasher seasonal content. It wears power armor, fights with the Slasher Knife, and despawns after roughly five minutes if not killed. Keep running Head Hunts until it shows up, then burn it down before the timer runs out.

Pumpkin Pie: Pumpkin Pie is cooked at a Cooking Station, and pumpkins are harvested at the Pumpkin House in the Savage Divide. Any NPC vendor accepts the sale; a train station vendor is the easiest stop. The challenge counts one pie sold to an NPC vendor, not to a player vending machine.

Selling weapons: Any fifteen weapons sold to NPC vendors count. Pipe weapons and Scorched drops are cheap to gather, and you can sell them in batches at a train station. If you hit the vendor's cap pool for the day, hold the rest for the next reset.

Shelters and public events: Visit five players' shelters by traveling to a player C.A.M.P. and stepping through the shelter entrance; the visit registers on entry. The public-event challenge unlocks at Rank 100 and repeats without a daily cap, paying 375 S.C.O.R.E. per completion, so it becomes the steady farm past Rank 100.

 

What This Week Is Worth

The ten fixed weekly challenges total 13,750 S.C.O.R.E., with 1,875 from each of the two higher-value challenges and 1,250 from each of the eight standard ones. Each rank on the season track costs 1,000 S.C.O.R.E., so the fixed total is nearly fourteen ranks before the repeatable. Fallout 1st members earn 25% more S.C.O.R.E., and the season's 5% and 10% boosts stack on top. Those ranks pay 25 tickets each on the Season 26 rewards page, where the Bloody Nurse outfit, Blood Moon power armor paints, and the rest of the Beware the Blood Moon catalog are redeemed.

 

Most of this list clears in a couple of sessions. The robot, energy-ammo, and board-game challenges overlap with normal play, and the vendor and shelter visits take minutes. The two that need planning are the Gold Star, which needs three full days of dailies, and the Reborn Pint-Sized Slasher, which only appears during Head Hunts. Do those first and fill the rest around your usual route, and the week's S.C.O.R.E. lands before the Tuesday reset.

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