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Gameplay

ARC Raiders: Should You Fight Back When an ARC Is Chasing You?

Oct 8, 2026
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When I first picked up ARC Raiders, I had a habit: the moment a machine locked onto me, I'd spin around and fight, thinking running away was cowardly. The usual result was winning the fight against the machine, then getting dropped a second later by a player who'd homed in on the gunfire. This game isn't like other shooters. The machines aren't there to be cleared, your goal is to walk out alive with the loot. Whether you should fight back when chased genuinely depends on the situation, so here are the mistakes I made and the decision framework I use now.

 

 

First ask yourself, is this machine even worth fighting?

When you're being chased, the instinct is to turn and fight, but not every machine here is worth it. Some cost you more than you gain, and some will kill you faster if you don't fight.

Aside from those two types, most machines chasing you can be shaken with a line-of-sight break plus silence. Turning around to shoot usually costs you dearly.

 

The gunfire is the real enemy, not the machine

The deadliest thing in this game usually isn't the machine on your tail, it's the other players who hear your shots from across the map. Gunfire is far more dangerous than the robot.

Before you pull the trigger, think about whether that bit of loot is worth giving away your position, especially in a solo raid.

 

 

For the machines you can't outrun, how you flee matters

Some machines you simply can't outrun, like the Firefly hunter type, and there the way you run matters more than whether you shoot. Run the wrong way and you're just feeding it.

When you can't run, figure out where to hide before you figure out who to shoot. Cover always beats damage.

 

Whether to fight back when chased is never a simple yes or no. First judge whether this machine is worth killing, then judge whether the shot is worth the noise. Most of the time quietly shaking it off is the best deal, and only the Snitch and Comet types deserve a no-hesitation fight. Remember, walking out alive with the cargo beats killing one more machine every time. Next time you're chased, holster first, find cover, and think before you shoot.

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