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Gameplay

POE2 Endgame Bosses: What Order Should You Fight Them In?

Aug 17, 2026
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Plenty of people finish the campaign and immediately try to rush the endgame boss, only to get one-shot and start questioning their life choices. I've watched too many friends fall into the exact same trap: getting the order wrong. POE2's endgame isn't a single boss. It's a chain of them, and their difficulty curve is deliberately designed. Jumping ahead just burns a pile of keys and currency for nothing. This article lays out the correct order, starting from the most approachable pinnacle bosses and working up to the one fight you should genuinely save for last. Once the order is right, the whole road turns out to be easier than you'd expect.

 

 

The order matters more than you think

Don't rush to ask "which boss is the hardest." First understand why the order directly decides whether you come out ahead or behind. POE2's endgame bosses aren't isolated. Each one is tied to its own unlock conditions and gear thresholds.

The order, put plainly, is about not fighting your own currency. Bosses don't run away. Your keys do. Climb the steps the devs laid down and every ticket goes exactly where it counts.

 

Start with the four mechanic pinnacle bosses

The ones that actually belong at the front of the line are the four mechanic pinnacles: Xesht from Breach, Olroth from Expedition, the Bodach from Ritual, and the Simulacrum nightmare from Delirium. These four are the entry-level pinnacles the devs designed as onboarding, with the lowest difficulty but a return that's anything but small.

Clear the four pinnacles first and you walk away with mechanic tree points, plus the reflexes and the mindset. Moving up from there is a natural next step.

 

After the Arbiter of Ash comes the Arbiter of Divinity

A lot of people assume the Arbiter of Ash is the finish line, but since the 0.5 "Return of the Ancients" update it's been demoted to a mid-tier boss. The real final fight is the Arbiter of Divinity, which you can only unlock after clearing the Arbiter of Ash. And these two have to be done in order.

The logic of this main line is clear: the citadels warm you up, the Arbiter of Ash turns up the pressure, and the Arbiter of Divinity is the actual final exam. Skip any step in between and the next one will wall you until you question your existence.

 

 

A kill order I'd recommend from my own runs

If you're sitting there wondering "who do I fight first," here's the order I followed myself, so you don't have to step in the same holes.

This order won't suit everyone, but it at least follows the difficulty curve the designers laid down. Walk it, and every key and every bit of currency you spend goes exactly where it counts.

 

When it comes to endgame boss order, it really comes down to one thing: don't skip the line. POE2's design philosophy is clear. It uses a series of thresholds to force you to build up your gear, resistances, and passive tree layer by layer before letting you challenge the harder stuff. Follow the curve and every boss feels hard but fair, and when you can't beat one you at least know exactly what to go back and fix. Flip it around, and if you charge headfirst into the Arbiter of Ash or even Divinity, what you burn isn't time. It's your morale and your currency. Get the order straight, and the endgame road becomes a lot more solid, and you'll reach that final graduation ticket faster than you think.

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