Guide
ZZZ Team Building Logic for Every Character
The roster in Zenless Zone Zero keeps growing, and every time a new version drops, people ask me who to pull and how to build a team around them. After all this time, my biggest takeaway is that what you're missing with team comps isn't an answer, it's a way of thinking that lets you figure it out yourself. Answers go stale and characters get replaced, but once you understand the underlying logic, you can slot in whatever new agent the devs throw at you. That's the framework I'm laying out here.

Start by Understanding the Three Slots on a Team
Most people fail at team building because they shove their three strongest characters into one squad and end up with nobody dealing real damage, when a healthy team is really three distinct slots each doing their own job without stepping on anyone else.
- Your main DPS is there to pour out damage, usually the character with the highest multipliers and the one who eats your signature weapon and cinema levels, so the team's resources go to them first.
- Your Stun or Anomaly unit sets up the enemy, with Stun knocking them down and Anomaly applying Disorder, all to open a burst window.
- Your Support handles damage buffs, defense shredding, shields, and healing, and the less time they spend on-field the better, because every second should go to your carry.
All three slots matter, but the order can't be scrambled. Lock in your main DPS first, then find a Stun or Anomaly that works with them, and fill in Support last — that's the easiest sequence. Do it the other way around and you'll keep tying yourself in knots.
The Current Meta Is Tilting Toward Anomaly and Disorder
Playing through the 3.x versions, one obvious shift is that pure crit Attack teams aren't as dominant as they used to be, and the Anomaly and Disorder playstyle, which deals damage by constantly stacking statuses, is quietly becoming the late-game backbone.
- Disorder teams bounce two different elements back and forth to trigger Disorder detonations, and the deeper into the game you get, the more consistent they feel.
- An Anomaly carry like Miyabi pairs with someone who can help layer the element, and your efficiency basically doubles.
- Attack teams aren't dead — Ye Shunguang's comp is still the ceiling — but they demand a lot more investment and execution.
This doesn't mean Attack is dead, just that you have more options. If you're holding anomaly carries like Miyabi, Aria, or Promeia, build them toward Disorder first for the best return on investment, and save Attack comps for fights where you can reliably land burst windows.

Commit to One Core Instead of Spreading Yourself Thin
The most common rookie mistake is trying to level every new character that shows up, until you realize you don't have a single team that can actually fight — the real logic of comping is to commit to one core carry, max them out, then pair them with two units that amplify their damage.
- Free-to-play players should put together one main team first — a freebie trio like Billy, Anby, and Nicole will carry you through, so don't rush to pull a bunch of characters.
- Claret, the new 3.2 agent, is the first Armorer and scales damage off DEF, which is a completely different comp style from traditional Attack, so she needs to be studied on her own.
- Roxy is a Wind Stun with a clear job — she's there to set up teammates who need Stun, so don't try to force her into a main DPS role.
Team building is really a resource-allocation problem. You can only max out so many characters, so raising one core until it can hold its own beats spreading resources across three half-baked teams. Once your main team is solid, use whatever's left to build a second elemental squad.
Boiled down, the whole thing is one line: lock in your core, fill in the slots, then read the meta. Characters will keep rotating — after 3.2's Claret and Roxy there will always be more — but as long as you hold onto the skeleton of how teams work, no update should rattle you. Instead of asking everyone else who to pull this patch, think through these three points first, and you'll find that most of the answers come to you on their own.
