Guide
ZZZ Beginner Character Tier List: Who's Actually Worth Building?
The first thing that hooks new players in Zenless Zone Zero is hunting down a tier list. The moment you see "T0" or "ceiling," your brain just says one thing: pull it. But if you actually chase those rankings, most people don't realize until three versions later that they've built a pile of half-finished characters, spread all their resources thin, and still can't clear the main story comfortably. The way you look at characters as a new player is completely different from how you look at them at endgame. Some characters are absurdly strong later on, but building them early is expensive and slow. Some four-stars look forgettable, yet their early-game value is off the charts. This isn't about the endgame tier lists veterans argue over. It's about a fresh account and where those limited resources should actually go.

First, figure out how many characters you even need
The mistake new players make isn't building the wrong character, it's building too many.
- A team is just three things: main DPS, stun, and support. One character deals damage, one pushes enemies into Daze, one buffs or shreds defense. Get that triangle together and you have a complete team. Don't think about raising a main DPS for every element, that's for endgame players.
- Concentrating resources on one team beats raising seven half-done characters. Dennies, EXP books, and skill chips look plentiful, but one or two characters can drain them dry. Max out three characters in one team, and that's worth far more than spreading yourself across seven or eight.
Once you settle on "just build one team," the tier lists stop confusing you. Most of those rankings are written for players who already have a foundation. If you take them at face value, you'll end up with a storage full of half-finished characters.
Among the free and four-star units, these actually last
What matters most in the early game is the free and four-star units, they decide how smooth your start is.
- Anby is the free stun unit, and early on you're stuck without her. She builds Daze reliably and she's simple to play. She'll get outclassed by higher-tier stunners later, but during the opening stretch she's the most stable slot on your roster.
- Nicole is probably the best four-star in the game. She groups enemies, shreds defense, and boosts your main DPS, and she slots into almost any team. Paired with Anby early on, she forms the classic foundation, and whoever you drop in after that just works.
- Soukaku is the hidden gem of ice teams. She's an ice support with generous buffs, and at max dupes she can rival plenty of five-star supports. Soldier 11 as a fire carry is also a very solid early-game damage dealer.
What these four-stars and free units have in common is being cheap, stable, and long-lasting. The worst thing for a new player is raising a character who only shines late, then getting stuck on materials early. Get Anby, Nicole, and Soukaku built first, and your account actually has the foundation to chase five-stars.
How to pick a five-star main DPS without getting fooled by "strongest"?
Once you reach five-stars, this is where new players stumble hardest over the word "strongest."
- Promeia, who debuted in 2.8, is still one of the friendliest main DPS options for beginners even in the current 3.1. She's an ice anomaly DPS with a low skill floor, strong on her own, and can push the story and events without waiting for a dedicated support. If you're missing a main DPS, pulling her is basically a safe bet.
- Hoshimi Miyabi is no longer the only answer for ice. She was once the ice ceiling, but Promeia has taken over the strongest ice team slot. If you already have a highly invested Miyabi, don't double up on ice, save your Polychrome for something else.
- Think twice about the new lifebreak characters. A unit like Starlight Billy, who runs the lifebreak route, needs a dedicated support like Lucia to really shine, which means you're pulling two cards instead of one. For a resource-strapped new player, that combo costs more than it looks.
- New over old, but only if you're missing that slot. Don't chase a version-defining answer by pulling a character you can't even fit into your team. Missing a main DPS, a stunner, or a support? Fill the gap you actually have. That beats blindly following a tier list.
Five-star picks really come down to three words: fill the gap. There are so many T0 characters that you can't pull them all, and you shouldn't. Figure out which link your team is missing, then pick the most convenient option in that slot. That's the pulling logic a new player actually needs.

Some characters look strong, but new players regret building them
There's another kind of character that isn't weak, it's that their strength comes with conditions, and forcing them early drags you down.
- Skip the high-skill-ceiling characters early on. Some characters have an enormous ceiling but demand execution. A new player grinding for days without producing the same results just gets frustrated. Pick characters with simple, clean rotations at the start, and focus on keeping your resources rolling.
- Don't pull only half of a combo that needs a partner. Lifebreak teams and disorder teams usually need a specific support to come online. If you only get half the system, your output won't cap out and it eats your resources anyway. Either plan the full package or steer clear for now.
- Don't rush the signature weapon. The W-Engine hole is deep, and a four-star transitional weapon carries you fine into the mid-to-late game. Spend your Polychrome on the character first, and think about weapons once your main team is set.
These "conditional strength" characters are fine in themselves, they're just wrong for the early-game grind. The worst trap for a new player is getting sold on the word "ceiling," pulling the character, then discovering you need the pairing, the execution, and the signature weapon, and you're missing all of them.
In Zenless Zone Zero, the beginner tier list and the endgame tier list give you completely different answers. What a new player needs isn't "who's strongest," it's "who's most worth it." Free Anby, the four-stars Nicole and Soukaku, plus one five-star main DPS in the slot you're missing, and that setup clears the story, events, and early endgame content without much trouble. Once your account has a real foundation, that's when you go after the T0 endgame lineups. Just don't scatter your resources at the very start, or chase a "version answer" you can't afford to build. One maxed team beats ten half-finished characters, and that's a line you can't emphasize enough for new players.
