Gameplay
ARC Raiders: How to Choose Your Shield Level?
There's something really counterintuitive about ARC Raiders: a higher shield tier doesn't mean you'll live longer. I used to think the heavy shield was the safest bet, loaded up with a 120-charge monster, and then got flanked and emptied out before I could even run. After that I finally understood that shields in this game are damage mitigation, not extra HP, and which tier you pick depends on what you're running and how you play. This piece lays out the numbers and use cases for the light, medium, and heavy shields, and then covers how to pair them with head and chest armor, so you don't waste money the way I did.

The Three Shield Tiers: What the Numbers Actually Differ In?
A lot of people pick a shield just by its rarity color, but the real differences between the three tiers all hide in charge, mitigation, and movement speed.
- Light shield: 50 charge, 23% mitigation, no speed penalty. The most comfortable to move with, great for speed runs and looting, but the damage it actually blocks is modest.
- Medium shield: 80 charge, 45% mitigation, only 5% speed penalty. Charge and mitigation both jump hard, and the speed loss is barely noticeable.
- Heavy shield: 120 charge, 65% mitigation, 15% speed penalty. A genuinely big tanking ceiling, but the movement hit hurts, and it demands a higher-tier augment.
The Medium Shield Is the Answer for Most Players
Across the guides, the jump from light to medium gets called "the best value upgrade in the whole game," because it trades a barely noticeable speed loss for a big leap in both charge and mitigation.
- Charge goes from 50 to 80 and mitigation nearly doubles from 23% to 45%. That's the kind of upgrade you actually feel in a firefight.
- The 5% speed loss is basically invisible. For daily runs, squads, and mixed PvPvE raids, the medium shield is the steadiest, least punishing choice.
When Is the Heavy Shield Worth Carrying?
The heavy shield isn't useless, it's just only right for specific playstyles, and if you bring it on a speed run, you're only making things harder for yourself.
- Only consider heavy for bosses, holding a point, or tanking the line. In those stationary front-line fights, 120 charge and 65% mitigation shine, and the 15% speed loss doesn't matter.
- Don't bring heavy for looting, speed runs, or flanks. Being slow is handing your life to the enemy, even the light shield beats it there.
- Check whether your augment tier supports it. Heavy shields need an Augment III+ frame, so don't force it if your current build can't equip it.

Beyond the Shield, Don't Miswear Your Head and Chest Armor
The shield is only the first layer, head and chest armor are the second, and plenty of new players wear these two layers all wrong and end up unprotected in the wrong spots.
- Switch to a medium helmet once you hit orange zones. Sentinels aim for the head, and a medium helmet lets you survive a shot without going down.
- Keep your chest armor light unless you're the front line. Heavy armor raises your detection radius, but the bigger pain is the extra weight and stamina drain, and stacking a heavy chest with a heavy shield will leave you too sluggish to reposition.
When it comes to shields, there's no absolute best pick, only what fits. Most players should just go medium with their eyes closed, it's cheap, it's enough, and it won't drag you down, and when it's actually time for a boss or holding a point, that's when heavy starts to make sense. Don't forget one more thing: shields don't recharge on their own, so stuffing a shield recharger into your bag beats agonizing over which tier to pick any day. With gear, the first goal is to make it out of the raid alive, then you can worry about the ceiling.
